Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.5p2
Issue ID
804440
Regression
No
[iOS] UnityEngine.Ping leaks memory on iOS
Steps to reproduce:
1) Open the attached project.
2) Add scene 'Main' to build.
3) Build the project for iOS.
4) Deploy the project to iOS via Xcode.
5) Within Xcode, monitor the memory usage of the app.
- When the app launches, the memory usage remains constant. Pinging can be switched on and off using GUI buttons. If 'Start pings' is pressed, the memory usage of the app starts increasing, stopping the pings stops increasing the memory.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Add comment