Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.0f3
Issue ID
856772
Regression
Yes
[iOS] Unity splash screen doesn't show up on iOS builds
Steps to reproduce:
1) Create a new project.
2) Build for iOS.
3) Run on a device.
The game loads directly to the main scene; the splash screen animation is skipped.
Reproduced on:
5.5.0f3 (38b4efef76f0), 5.6.0b1
Did not reproduce:
5.5.0f3 (1d1a0b50d15c), 5.4.3p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Shaolin-Dave
Dec 16, 2016 16:09
Possibly related to this, users experiencing this have also noted that their iOS devices don't receive touch input for several seconds after launch.
Could the engine not be accepting input because it "thinks" the splash screen is showing?