Search Issue Tracker
Fixed
Votes
0
Found in
5.3.2p3
Issue ID
771848
Regression
No
[iOS] Standard shader appears metallic on device even though metallic is set to 0
To reproduce:
1. Open attached project
2. Build to iOS
3. Launch the game on a device
4. Notice that the clams on the tower have a metallic effect, even though they didn't have it in editor, and on their standard shader metallic is set to 0.(pictures attached)
Reproduced on: iPad Pro
Not reproduced on: iPad Mini 2
Reproduced with: Metal, GLES3, GLES2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment