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Won't Fix

Votes

2

Found in

2021.3.37f1

Issue ID

UUM-69926

Regression

No

[iOS] Stacked camera does not render when using post effects

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How to reproduce:
1. Download and open the attached project
2. Change the target platform to iOS
3. Enter Play mode
4. Observe the Game view window

Expected outcome: The text floats around the screen
Actual outcome: The text instead blends with itself

Reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 2023.3.0b10, 6000.0.0b15

Reproduced on: macOS Sonoma 14.4.1 (Apple M1 Max)
iPhone 12 Pro (iOS 14.2.1)

Note: Does not reproduce if platform is not set to iOS.
Note: Workaround in https://forum.unity.com/threads/how-can-i-camera-with-post-fx-and-a-stacked-camera.1571611/ does not work when platform is set to iOS

  1. Resolution Note:

    There are two issues with user's script code
    1. CameraEvent.BeforeDepthTexture event is used to add command buffer. This is used only when Camera's depth texture used, and the usual case it is implicitly done is when cascaded shadows are used; since they are disabled on iOS by default, this never triggers (this can be confirmed by enabling cascaded shadows in iOS Graphics Tiers settings)
    2. After the fix above, the rendering in Editor will still be broken. In Command Buffer Blit(rt, null) is used, but setting camera targetTexture to null does not guarantee we are rendering to the actual backbuffer, so the blit needs to be changed to
    Blit(rt, BuiltinRenderTextureType.CurrentActive);

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