Search Issue Tracker
Third Party Issue
Third Party Issue in 2023.3.X
Votes
0
Found in
2023.3.0a3
Issue ID
UUM-49068
Regression
No
[iOS] Mute Other Audio Sources causes audio not to resume when changing silent mode state in another application
How to reproduce:
1. Download and open the attached "U2023_MOAS_MRE_Project" project
2. Build and run for iOS
3. Turn on silent mode while in the application
4. Switch to Candy crush saga game and start playing the game
5. Turn off silent mode
6. Switch back to the original application
Expected behaviour: Audio can be heard
Actual behaviour: No audio can be heard
Note: refocusing the app resumes the audio.
Reproducible with: 2023.3.0a3 (User-provided info)
Unable to reproduce with: iPhone 12 Pro (iOS 14.2.1), iPhone 13 Pro (iOS 16.1.1), VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS, VLNQA00358 - iPhone 12, 14.1 iOS
Test edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
Resolution Note:
The development team hasn't been able to reproduce this problem. Furthermore, we suspect it is (or was) likely an iOS bug since we don't take any action related to silent mode in our code and that is handled at the platform level. Closing.
Resolution Note (2023.3.X):
The development team hasn't been able to reproduce this problem. Furthermore, we suspect it is (or was) likely an iOS bug since we don't take any action related to silent mode in our code and that is handled at the platform level. Closing.