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Fixed in 5.3.4
Votes
0
Found in
5.3.1p1
Issue ID
759212
Regression
Yes
[iOS] [MonoDevelop] UnityEditor.iOS.Xcode namespace isn't recognised in MonoDevelop
MonoDevelop doesn't recognise UnityEditor.iOS.Xcode namespace. All contents from that namespace have red syntax highlighting and no "intellisense"/code completion is available. The code does however compile and work as normal.
To repro:
1: Open attached project in Unity 5.3.1p1
2: Open Assets/Test.cs in MonoDevelop
3: See red syntax highlighting and no code suggestions when typing classes such as PBXProject.
4: (Optional) Repeat steps in Unity 5.2.4f1 and see correct highlighting and code suggestions.
Comments (18)
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tuanzi88
Sep 10, 2016 04:46
Have same issue in Unity 5.40f3.
Tricky is: it works for 2 days after installing Unity 5.40f3 and iOS support. But failed suddenly after installing a Unity plugin called "Toony Colors Pro 2".
mudart
Aug 19, 2016 18:16
Got the same issue, after installing unity 5.4.0p2.
Jess-Loboz
Aug 18, 2016 08:22
Got the same issue, after installing unity 5.4.0f3.
Assets/Editor/Test.cs(5,19): error CS0234: The type or namespace name `iOS' does not exist in the namespace `UnityEditor'. Are you missing an assembly reference?
Brad-Keys
Aug 14, 2016 23:14
This problem persists in Unity 5.4.0. It is no longer fixed.
mdouglass
Aug 11, 2016 19:54
This problem seems to have reappeared in Unity 5.4.
Max_power1965
Feb 15, 2016 14:55
How do I download the new version?
B3aT
Feb 06, 2016 08:15
The same problem is for tvOS platform, because is 99% like iOS we need XCode class for it. Should I submit a new bug?
ryan_unity
Jan 26, 2016 12:37
This is fixed in the Unity 5.3.2p1 patch release :)
The scripts must be placed in a folder called Editor (or a sub-folder within it) for correct syntax highlighting and code suggestions to appear.