Search Issue Tracker
By Design
Votes
1
Found in
5.5.0b3
Issue ID
831778
Regression
Yes
[iOS][Metal] Only camera with highest 'Depth' value is rendered if there are multiple cameras with 'Depth Only' clearing
Steps to reproduce:
1. Open attached project
2. Run the 'Test' scene in editor
3. Notice both Cube and Sphere are rendered (Cube is rendered by the camera with 'Depth' set to 0, Sphere - by the camera with 'Depth' set to 3. Both cameras have 'Clear Flags' set to 'Depth Only')
4. Build 'Test' scene for iOS
5. Deploy to an iOS device that supports Metal
6. Notice only the sphere is rendered
Notes:
This only happens on Metal. Building with GLES2/GLES3 graphics API shows both cameras, but also shows Unity Splash Screen in the background.
If you disable Anti Aliasing in Quality Settings, both cameras are rendered and the Unity Splash Screen is flickering in the background as well.
Not reproducible with: 5.2.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
- Importing a theme through the Inspector allows importing the same theme multiple times
- Editor window disappears when repositioned in a specific way in Editor
- Importing a theme through the Inspector allows circular import
- FocusNextInDirection not focusing when used on multiline TextFields
swiftfinder
Mar 07, 2020 00:18
Apple Store locations are right here:
https://findplacesnearme.com/apple-store/