Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.2.X
Votes
7
Found in
2017.2.0b7
Issue ID
941148
Regression
Yes
[iOS][IL2CPP] UnityLinker.exe fails to run when building for iOS platform
To reproduce:
1. Open attached project
2. Build for iOS platform
Expected: Unity builds project successfully.
Actual: Build fails because UnityLinker didn't run properly.
Reproduced with: 2017.2.0b2, 2017.2.0b7, 2017.3.0a4
Not reproducible with: 2017.1.0p3, 2017.2.0b1
Regression since 2017.2.0b2
Fixed in: 2017.3.0a7
Backported to 2017.2.0b11
Comments (20)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
zero_null
Feb 25, 2018 18:56
same issue on 2017.3.0f3 on UWP build ?
unity_jwK_TKuxMtfnww
Jan 30, 2018 02:56
UWP has the same error
frothiny
Jan 29, 2018 09:08
I have the same problem building for UWP in version 2017.3.0f3
LampRabbit
Jan 15, 2018 03:53
Happening in 2017.3.0f3 for both iOS and Android
jeremytm
Jan 04, 2018 22:14
Still happening in 2017.3.0f3
danbfx
Dec 24, 2017 23:48
We still can't build to iOS in 2017.3.0F3. We can build fine in 2017.1 but in 2017.3.F3 we get
Failed running C:\Program Files\Unity2017_3_0F3\Editor\Data\il2cpp/build/UnityLinker.exe --api=NET_2_0
How can this be fixed?
danbfx
Nov 11, 2017 00:21
Did you guys solve we have same issue
tolosaoldfan
Aug 30, 2017 06:31
Same issue with WebGL build
Benji_1996
Aug 15, 2017 20:59
I can't say for sure, but I appear to have run into the exact same problem when attempting to build my project for WebGL in Unity 2017.1.0f3. The build fails, and I receive the following three error messages (only the first line of each message is given for brevity):
1) Failed running /Applications/Unity/Unity.app/Contents/il2cpp/build/UnityLinker.exe
2) Exception: /Applications/Unity/Unity.app/Contents/il2cpp/build/UnityLinker.exe did not run properly!
3) UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.