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Third Party Issue

Votes

0

Found in

2022.3.5f1

2023.2.0a23

Issue ID

UUM-44325

Regression

Yes

[iOS] Empty Unity app crashes on iOS 13 devices

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-

Steps to reproduce:
# Create a new Unity project (or open attached 'test-emptyproj.zip')
# Build the project for iOS platform
# Deploy to iOS 13 device

Expected result: App launches, no issues.
Actual result: App crashes on startup, stacktrace below:
{code:java}
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
* frame #0: 0x0000000107ded6e8 UnityFramework`void* StaticInitializeInternal::ConstructType<fixed_array<VideoVFSBufferManager::UnusedBufferList, 8ul>, false>(void*, MemLabelId) + 168
frame #1: 0x0000000104ae4a34 dyld`ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 468{code}

Reproducible with: 2022.3.5f1, 2023.2.0a23
Not reproducible with: 2021.3.25f1

Tested devices:
*iPhone SE (2nd gen), iOS 13.4 - Reproduced*
iPhone 11 Pro Max, iOS 14.1 - Not reproducible
iPhone 12 Pro, iOS 15.0 - Not reproducible
iPhone 14 Pro Max, iOS 16.6 - Not reproducible

 

  1. Resolution Note:

    Issue was specific to Xcode beta 2 version.
    Newer versions no longer reproduce this problem.

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