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Third Party Issue
Third Party Issue in 2023.2.X
Votes
0
Found in
2022.3.5f1
2023.2.0a23
Issue ID
UUM-44325
Regression
Yes
[iOS] Empty Unity app crashes on iOS 13 devices
Steps to reproduce:
- Create a new Unity project (or open attached 'test-emptyproj.zip')
- Build the project for iOS platform
- Deploy to iOS 13 device
Expected result: App launches, no issues.
Actual result: App crashes on startup, stacktrace below:
{code:java}
- thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
- frame #0: 0x0000000107ded6e8 UnityFramework`void* StaticInitializeInternal::ConstructType<fixed_array<VideoVFSBufferManager::UnusedBufferList, 8ul>, false>(void, MemLabelId) + 168
frame #1: 0x0000000104ae4a34 dyld`ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 468{code}
Reproducible with: 2022.3.5f1, 2023.2.0a23
Not reproducible with: 2021.3.25f1
Tested devices:
iPhone SE (2nd gen), iOS 13.4 - Reproduced*
iPhone 11 Pro Max, iOS 14.1 - Not reproducible
iPhone 12 Pro, iOS 15.0 - Not reproducible
iPhone 14 Pro Max, iOS 16.6 - Not reproducible
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Resolution Note:
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Newer versions no longer reproduce this problem.
Resolution Note (2023.2.X):
Issue was specific to Xcode beta 2 version.
Newer versions no longer reproduce this problem.