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Under Consideration for 6000.5.X
Votes
6
Found in
6000.0.63f1
6000.2.14f1
6000.3.0f1
6000.4.0a5
6000.5.0a2
Issue ID
UUM-128451
Regression
No
[iOS] Chinese text is missing when Chinese font is used
How to reproduce:
1. Open the ‘FontTest.zip' project
2. Open the 'SampleScene’ scene
3. Build for iOS
4. Open the “Unity-iPhone.xcodeproj“ in Xcode
5. Build to a device
6. Open the app
7. Observe the text
Expected result: Whole text is visible
Actual result: Some characters of the text are missing
Reproducible with: 6000.0.63f1, 6000.2.14f1, 6000.3.0f1 (d1870ce95baf), 6000.4.0a5, 6000.5.0a2
Reproducible environment: macOS 26.0.1 (M1 Max)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00358, iPhone 12 (MGJ93ET/A), CPU: Apple A14 Bionic, OS: 26.0.1
VLNQA00632, iPhone 16e (MD1Q4QN/A), CPU: Apple A18 Pro, OS: 18.3
Not reproducible with these devices:
VLNQA00416, iPhone 13 Pro (MLVA3ET/A), CPU: Apple A15 Bionic, OS: 17.6.1
VLNQA00543, iPad mini 4 (WiFi) (MK9N2B/A), CPU: Apple A8, OS: 15.8.3
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deividasmatonis
Mar 06, 2026 11:39
Hi, since iOS 18, PingFang moved from a system font to a private framework font that standard CoreText APIs can’t access. Freetype has plans to add support for hvgl, a table format that Apple introduced and that PingFang is using. Once this lands into the Freetype, we will look into supporting the new PingFang format. In the meantime, we recommend you to use OS font fallbacks where possible, or load fallback fonts at runtime (e.g. via Addressables).
wechat_os_Qy02otkDrFRmjzBtfGsFr0BLY
Dec 11, 2025 08:11
When will this be fixed?