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Fixed in 2022.2.5f1, 2023.1.0b1



Found in



Issue ID




[iOS] Application freezes at Splash Screen when “Memoryless Depth” is used



How to reproduce:
1. Build and Run the user’s attached “” project on an iOS device
2. Observe the app

Expected result: Application doesn’t freeze
Actual result: Application freezes and logs “Execution of the command buffer was aborted due to an error during execution” or Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors)”

Reproducible with: 14.0.3 (2022.2.0a16), 14.0.4 (2022.2.2f1), 15.0.3 (2023.1.0a25)
Not reproducible with: 10.10.1 (2020.3.43f1), 12.1.8 (2021.3.16f1), 14.0.3 (2022.2.0a15)

Reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.0.3 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS

Not reproduced on:
VLNQA00472 - Samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00335 - Galaxy S20+ 5G (SM-G986B), CPU: Exynos 990, GPU: Mali-G77, OS: 10.0.0

- Reproducible with both “Automatic“ and “Forced“ Memoryless Depths
- User’s project contains the URP package, if removing it then the issue is not reproducible
- Wasn’t able to reproduce with a newly created project

  1. Resolution Note (fix version 2023.1.0b1):

    Fixed in: 2023.1.0b1

  2. Resolution Note (fix version 2022.2.5f1):

    Fixed in: 2022.2.5f1

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