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Fixed in 5.3.5
Votes
37
Found in
5.3.1p4
Issue ID
766718
Regression
No
[iOS][Android] Crash after multiple scene loads - Fatal signal 11 (SIGSEGV), code 1
Reproduction steps:
1) Open project linked in one of the edits
2) Build & Run the project on an iOS or Android device
2) Click the Green Play Button numerous times
--- Game will eventually crash
--- Takes about 15 seconds of rapid tapping on Nexus 7 & 9
--- The button loads the active scene
Comments (12)
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darkForester
Feb 11, 2016 12:40
We are also having this issue, this is causing us much pain because of a delay production release.
02-10 18:45:27.861: I/DEBUG(277): #00 pc 00130224 /data/app/org.****.****-1/lib/arm/libunity.so (GameObject::IsActive() const+8)
02-10 18:45:27.861: I/DEBUG(277): #01 pc 00938a24 /data/app/org.****.****-1/lib/arm/libunity.so (UI::CanvasRenderer::SyncDirtyElements()+40)
02-10 18:45:27.861: I/DEBUG(277): #02 pc 0093bf04 /data/app/org.****.****-1/lib/arm/libunity.so (UI::CanvasManager::UpdateDirtyRenderers(UI::Canvas*)+196)
02-10 18:45:27.861: I/DEBUG(277): #03 pc 009456ac /data/app/org.****.****-1/lib/arm/libunity.so (UI::Canvas::UpdateBatches(bool)+96)
02-10 18:45:27.871: I/DEBUG(277): #04 pc 0093bf98 /data/app/org.****.****-1/lib/arm/libunity.so (UI::CanvasManager::WillRenderCanvases()+76)
02-10 18:45:27.871: I/DEBUG(277): #05 pc 004c4de8 /data/app/org.****.****-1/lib/arm/libunity.so (PlayerLoop(bool, bool, IHookEvent*)+3104)
02-10 18:45:27.871: I/DEBUG(277): #06 pc 0066b3fc /data/app/org.****.****-1/lib/arm/libunity.so (UnityPlayerLoop()+980)
02-10 18:45:27.871: I/DEBUG(277): #07 pc 0066e3cc /data/app/org.****.****-1/lib/arm/libunity.so
Our project is too large to send as a bug report. But this happens roughly around 6 - 7 scene load changes using SceneManager.LoadSceneAsync
ssurget
Feb 08, 2016 16:33
I have the same issue, apparently coming from Canvas Renderer:
F/libc ( 9144): Fatal signal 11 (SIGSEGV), code 1, fault addr 0x75 in tid 9171 (UnityMain)
I/DEBUG ( 182): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
I/DEBUG ( 182): Build fingerprint: 'google/razor/flo:5.1/LMY47O/1783956:user/release-keys'
I/DEBUG ( 182): Revision: '0'
I/DEBUG ( 182): ABI: 'arm'
I/DEBUG ( 182): pid: 9144, tid: 9171, name: UnityMain >>> com.***.***<<<
I/DEBUG ( 182): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x75
I/DEBUG ( 182): r0 00000005 r1 0000933f r2 9cb946e0 r3 9cb946e0
I/DEBUG ( 182): r4 8f00e610 r5 00000001 r6 00000000 r7 3f800000
I/DEBUG ( 182): r8 a35260dc r9 000003e8 sl ffffef20 fp a0d5f020
I/DEBUG ( 182): ip 9c424800 sp af2b8828 lr a2c3a7a4 pc a2c3a7fc cpsr 000e0010
I/DEBUG ( 182):
I/DEBUG ( 182): backtrace:
I/DEBUG ( 182): #00 pc 007d37fc /data/app/com.***.***-1/lib/arm/libunity.so (UI::CanvasRenderer::SyncDirtyElements()+132)
I/DEBUG ( 182): #01 pc 007d99c0 /data/app/com.***.***-1/lib/arm/libunity.so (UI::CanvasManager::UpdateDirtyRenderers(UI::Canvas*)+196)
I/DEBUG ( 182): #02 pc 007d97bc /data/app/com.***.***-1/lib/arm/libunity.so (UI::Canvas::UpdateBatches(bool)+112)
I/DEBUG ( 182): #03 pc 007db578 /data/app/com.***.***-1/lib/arm/libunity.so (UI::CanvasManager::WillRenderCanvases()+64)
I/DEBUG ( 182): #04 pc 003ab338 /data/app/com.***.***-1/lib/arm/libunity.so (PlayerLoop(bool, bool, IHookEvent*)+3392)
I/DEBUG ( 182): #05 pc 00518e98 /data/app/com.***.***-1/lib/arm/libunity.so (UnityPlayerLoop()+704)
I/DEBUG ( 182): #06 pc 0051e640 /data/app/com.***.***-1/lib/arm/libunity.so (nativeRender(_JNIEnv*, _jobject*)+264)
I/DEBUG ( 182): #07 pc 000081e7 /data/dalvik-cache/arm/data@app@com.***.***-1@base.apk@classes.dex