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By Design

Fixed in 1.8.10

Votes

0

Found in [Package]

1.8.8

Issue ID

BUR-2525

Regression

No

InvalidOperationException: Burst failed to compile the function pointer `Void ProcessQueuedCommands$BurstManaged()`

Package: Burst

-

{*}Full error message{*}:
{code:java}
InvalidOperationException: Burst failed to compile the function pointer `Void ProcessQueuedCommands$BurstManaged()`
Unity.Burst.BurstCompiler.Compile (System.Object delegateObj, System.Reflection.MethodInfo methodInfo, System.Boolean isFunctionPointer, System.Boolean isILPostProcessing) (at ./Library/PackageCache/com.unity.burst@1.8.8/Runtime/BurstCompiler.cs:465)
Unity.Burst.BurstCompiler.Compile (System.Object delegateObj, System.Boolean isFunctionPointer) (at ./Library/PackageCache/com.unity.burst@1.8.8/Runtime/BurstCompiler.cs:330)
Unity.Burst.BurstCompiler.CompileFunctionPointer[T] (T delegateMethod) (at ./Library/PackageCache/com.unity.burst@1.8.8/Runtime/BurstCompiler.cs:311)
Unity.Entities.Content.RuntimeContentManager+ProcessQueuedCommands_00001B2F$BurstDirectCall.GetFunctionPointerDiscard (System.IntPtr& ) (at <ef3c1450066246508bafe6e32989a231>:0)
Unity.Entities.Content.RuntimeContentManager+ProcessQueuedCommands_00001B2F$BurstDirectCall.GetFunctionPointer () (at <ef3c1450066246508bafe6e32989a231>:0)
Unity.Entities.Content.RuntimeContentManager+ProcessQueuedCommands_00001B2F$BurstDirectCall.Invoke () (at <ef3c1450066246508bafe6e32989a231>:0)
Unity.Entities.Content.RuntimeContentManager.ProcessQueuedCommands () (at C:/Users/joseppujol/Desktop/dots/Packages/com.unity.entities/Unity.Entities/Content/RuntimeContentManager.cs:674)
Unity.Entities.Content.RuntimeContentSystem.Update () (at C:/Users/joseppujol/Desktop/dots/Packages/com.unity.entities/Unity.Entities/Content/RuntimeContentSystem.cs:93)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <c2e70ad495f9405aa8545873a8e87e1a>:0) {code}
 

*How to reproduce:*

Open project: *EntitiesSamples* [https://github.cds.internal.unity3d.com/unity/dots/tree/master/Projects/EntitiesSamples] (in *master* branch)

Look at the console log errors.

 

*Expected* Result: console log clean of errors.

*Actual* Result: console log contains the error above.

  

Platform: *win arm64*

Editor *2023.3.0a7*

Branch *trunk*

  1. Resolution Note:

    Burst is now explicitly disabled on AREM (waiting for full support)

  2. Resolution Note (fix version 1.8.10):

    Temporarily disabled burst on ARM64 Windows until we can provide actual support for it.

    https://github.cds.internal.unity3d.com/unity/burst/pull/4080/files

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