Search Issue Tracker
By Design
Fixed in 1.8.10
Votes
0
Found in [Package]
1.8.8
Issue ID
BUR-2525
Regression
No
InvalidOperationException: Burst failed to compile the function pointer `Void ProcessQueuedCommands$BurstManaged()`
{}Full error message{}:
{code:java}
InvalidOperationException: Burst failed to compile the function pointer `Void ProcessQueuedCommands$BurstManaged()`
Unity.Burst.BurstCompiler.Compile (System.Object delegateObj, System.Reflection.MethodInfo methodInfo, System.Boolean isFunctionPointer, System.Boolean isILPostProcessing) (at ./Library/PackageCache/com.unity.burst@1.8.8/Runtime/BurstCompiler.cs:465)
Unity.Burst.BurstCompiler.Compile (System.Object delegateObj, System.Boolean isFunctionPointer) (at ./Library/PackageCache/com.unity.burst@1.8.8/Runtime/BurstCompiler.cs:330)
Unity.Burst.BurstCompiler.CompileFunctionPointer[T] (T delegateMethod) (at ./Library/PackageCache/com.unity.burst@1.8.8/Runtime/BurstCompiler.cs:311)
Unity.Entities.Content.RuntimeContentManager+ProcessQueuedCommands_00001B2F$BurstDirectCall.GetFunctionPointerDiscard (System.IntPtr& ) (at <ef3c1450066246508bafe6e32989a231>:0)
Unity.Entities.Content.RuntimeContentManager+ProcessQueuedCommands_00001B2F$BurstDirectCall.GetFunctionPointer () (at <ef3c1450066246508bafe6e32989a231>:0)
Unity.Entities.Content.RuntimeContentManager+ProcessQueuedCommands_00001B2F$BurstDirectCall.Invoke () (at <ef3c1450066246508bafe6e32989a231>:0)
Unity.Entities.Content.RuntimeContentManager.ProcessQueuedCommands () (at C:/Users/joseppujol/Desktop/dots/Packages/com.unity.entities/Unity.Entities/Content/RuntimeContentManager.cs:674)
Unity.Entities.Content.RuntimeContentSystem.Update () (at C:/Users/joseppujol/Desktop/dots/Packages/com.unity.entities/Unity.Entities/Content/RuntimeContentSystem.cs:93)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <c2e70ad495f9405aa8545873a8e87e1a>:0) {code}
How to reproduce:
Open project: EntitiesSamples [https://github.cds.internal.unity3d.com/unity/dots/tree/master/Projects/EntitiesSamples] (in master branch)
Look at the console log errors.
Expected Result: console log clean of errors.
Actual Result: console log contains the error above.
Platform: win arm64
Editor 2023.3.0a7
Branch trunk
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Burst is now explicitly disabled on AREM (waiting for full support)
Resolution Note (fix version 1.8.10):
Temporarily disabled burst on ARM64 Windows until we can provide actual support for it.
https://github.cds.internal.unity3d.com/unity/burst/pull/4080/files