Search Issue Tracker
By Design
Fixed in 1.8.10
By Design in 1.8.X
Votes
0
Found in [Package]
1.8.8
Issue ID
BUR-2525
Regression
No
InvalidOperationException: Burst failed to compile the function pointer `Void ProcessQueuedCommands$BurstManaged()`
{}Full error message{}:
{code:java}
InvalidOperationException: Burst failed to compile the function pointer `Void ProcessQueuedCommands$BurstManaged()`
Unity.Burst.BurstCompiler.Compile (System.Object delegateObj, System.Reflection.MethodInfo methodInfo, System.Boolean isFunctionPointer, System.Boolean isILPostProcessing) (at ./Library/PackageCache/com.unity.burst@1.8.8/Runtime/BurstCompiler.cs:465)
Unity.Burst.BurstCompiler.Compile (System.Object delegateObj, System.Boolean isFunctionPointer) (at ./Library/PackageCache/com.unity.burst@1.8.8/Runtime/BurstCompiler.cs:330)
Unity.Burst.BurstCompiler.CompileFunctionPointer[T] (T delegateMethod) (at ./Library/PackageCache/com.unity.burst@1.8.8/Runtime/BurstCompiler.cs:311)
Unity.Entities.Content.RuntimeContentManager+ProcessQueuedCommands_00001B2F$BurstDirectCall.GetFunctionPointerDiscard (System.IntPtr& ) (at <ef3c1450066246508bafe6e32989a231>:0)
Unity.Entities.Content.RuntimeContentManager+ProcessQueuedCommands_00001B2F$BurstDirectCall.GetFunctionPointer () (at <ef3c1450066246508bafe6e32989a231>:0)
Unity.Entities.Content.RuntimeContentManager+ProcessQueuedCommands_00001B2F$BurstDirectCall.Invoke () (at <ef3c1450066246508bafe6e32989a231>:0)
Unity.Entities.Content.RuntimeContentManager.ProcessQueuedCommands () (at C:/Users/joseppujol/Desktop/dots/Packages/com.unity.entities/Unity.Entities/Content/RuntimeContentManager.cs:674)
Unity.Entities.Content.RuntimeContentSystem.Update () (at C:/Users/joseppujol/Desktop/dots/Packages/com.unity.entities/Unity.Entities/Content/RuntimeContentSystem.cs:93)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <c2e70ad495f9405aa8545873a8e87e1a>:0) {code}
How to reproduce:
Open project: EntitiesSamples [https://github.cds.internal.unity3d.com/unity/dots/tree/master/Projects/EntitiesSamples] (in master branch)
Look at the console log errors.
Expected Result: console log clean of errors.
Actual Result: console log contains the error above.
Platform: win arm64
Editor 2023.3.0a7
Branch trunk
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Resolution Note:
Burst is now explicitly disabled on AREM (waiting for full support)
Resolution Note (1.8.X):
Burst is now explicitly disabled on AREM (waiting for full support)
Resolution Note (fix version 1.8.10):
Temporarily disabled burst on ARM64 Windows until we can provide actual support for it.
https://github.cds.internal.unity3d.com/unity/burst/pull/4080/files