Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
7.2.0
Issue ID
1221557
Regression
No
[Inspector] 'Age Particles' checkbox hidden in the inspector unless lifetime is present or age is used within the same graph
Repro steps:
1. Create an empty system
2. Add a Set Age attribute in Initialize
3. Select Update and observe that the 'Age Particles' option is not visible.
Expected outcome:
- Age Particles to be visible
Notes:
- 'Age Particles' does appear if lifetime is added or if age is used within the same graph. However, if the age attribute is used in a GPU Event (attached video), then the user doesn't have control over the aging of the particles. A user also has to use the age attribute before they can chose whether they want the particles to age or not.
- Suggest showing 'Age Particles' if the Age attribute is added (even if it is just in initialize and not used anywhere), and only removing the extra aging calculation if the age attribute is not used in the current system or any related GPU-event system.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead
- [Linux] Top left corner of the screen is unresponsive when the Editor recompiles
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
Resolution Note (fix version 12.0.0):
Fix landed in VFX #12.0.0