Search Issue Tracker
Fixed in 1.1.0-preview.3
Votes
0
Found in [Package]
1.1.0-preview.2
Issue ID
1289749
Regression
No
[Input System] "Press" interaction triggers only the first time when both Gamepad and Xbox Controller bindings are attached
Reproduction steps:
1. Open the attached "Demonstration" project
2. Open Assets/Scenes/SampleScene
3. Enter Play Mode
4. Press the South Button on your Controller (A on the Xbox One Controller) multiple times
Expected result: "Triggered" message gets printed multiple times in the Console window
Actual result: "Triggered" message gets printed only once in the Console window
Tested with: Xbox One Controller
Reproduces on: 1.0.1 (2019.4.15f1), 1.1.0-preview.1 (2020.1.15f1), 1.1.0-preview.2 (2020.2.0b13, 2021.1.0a7)
Can't test: 2018.4 (can't successfully import project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Resolution Note (fix version 1.1.0-preview.3):
Fixed as of 1.1.0-preview.3 by resolver no longer adding the same control multiple times. "<Gamepad>/buttonSouth" and "<XInputController>/buttonSouth" both resolve to the same control. Before, the resolver added the control twice since there were two bindings for it. This in turn engaged "conflict resolution" even though is no conflict here as it's just one control.
Now, the control only gets added once no matter how often it is referenced from the same action.
Package available in Unity 2019.4.0f1 and versions above