Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.0-preview
Issue ID
1189909
Regression
No
[Input System] Empty part binding on composite causes subsequent parts to no longer work
Repro:
1. Create an input action with a Vector2 composite.
2. Bind "Up" to "W", "Left" to "A", and "Right" to "D".
3. Do NOT bind "Down" to anything.
4. Add a PlayerInput to the scene and link it to the actions.
5. Set it's behavior to "Invoke Unity Events" and hook up the action from above to PlayerInput.DebugLogAction.
6. Go into play mode.
7. Hit "W" and observe that a message is logged to the console.
8. Hit "A" and "D" and observe that in both cases no message is logged, i.e. the inputs aren't functional.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
This is a duplicate of issue #1187377