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Fixed in 6000.1.0a2
Fixed in 6000.0.X, 6000.0.26f1, 6000.1.X, future release
Votes
1
Found in
6000.0.23f1
6000.0.37f1
Issue ID
UUM-85315
Regression
Yes
Input is not received after some time when using two controllers simultaneously
How to reproduce:
1. Open the “GamepadInput_bug“ project
2. Open the “SampleScene“
3. Enter Play mode
4. Move both sticks of both controllers at the same time for around 5 minutes
Expected result: Input is taken from the Gamepads
Actual result: Input is no longer taken from Gamepads
Reproducible with: 1.9.0, 1.11.1(2023.3.0a4, 6000.0.23f1)
Not reproducible with: 1.9.0, 1.11.1( 2022.3.50f1, 2023.3.0a3)
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Notes:
- Exiting the Editor after the issue causes it to freeze
- Tested with an Xbox (wire) and DualSense (Bluetooth) controllers
- Use both controllers at the same time
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Resolution Note (fix version 6000.1.0a2):
Fixed an internal Unity issue that could cause the Input System package to stop processing data from devices. The fix will be available in the next Unity release.
Resolution Note (fix version future release):
Fixed an internal Unity issue that could cause the Input System package to stop processing data from devices
Resolution Note (fix version 6000.1):
Fixed an internal Unity issue that could cause the Input System package to stop processing data from devices.
Resolution Note (fix version 6000.0.26f1):
Fixed an internal Unity issue that could cause the Input System package to stop processing data from devices. The fix will be available in the next Unity release.
Resolution Note (fix version 6000.0):
Fixed an internal Unity issue that could cause the Input System package to stop processing data from devices.
Resolution Note:
Fixed an internal Unity issue that could cause the Input System package to stop processing data from devices.