Search Issue Tracker
Fixed
Fixed in 1.0.2
Votes
0
Found in [Package]
1.0.1
Issue ID
XRMRT-67
Regression
No
Inconsistent Text Styling in Player UI Area Script Inspector
Steps to reproduce:
# Create a project with MR Multiplayer Table Template
# In the Hierarchy, Select the *Table UI* Prefab GameObject
# In the Inspector, locate and review the Player UI Area script component
# Observe the list labels under the script
\\
Actual results: Only "Objects To Show On Menu Open" Text is bold
Expected results: Either all or none of the Lists name is bold
\\
Reproducible with versions: 6000.1.0b13
\\
Tested on (OS): Ubuntu 22
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor or player crashes when using a deeply nested Particle System with a sub-emitter that has multiple references
- [Metal][iOS] Application freeze when switching between portrait and landscape orientation on iPad Pro
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
Resolution Note (fix version 1.0.2):
Styling for `Player UI Area` was fixed so that all expandable foldout titles match.