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By Design
Votes
0
Found in
5.2.1
Issue ID
UUM-139782
Regression
No
In-App Purchasing Samples are using legacy Input System causing “InvalidOperationException” errors in the Console window
Steps to reproduce:
1. Create new Unity project
2. Install In-App Purchasing package (Services > In-App Purchasing > Install)
3. Open Package Manager and navigate to In-App Purchasing > Samples
4. Import “01 Buying Consumables” Sample
5. Open “01 Buying Consumables” Scene (Assets/Samples/In-App Purchasing/5.2.1/01 Buying Consumables/BuyingConsumables.unity)
6. Enter Play Mode
7. Observe the Console window
Actual results: “InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.” errors are thrown in the Console window, Sample uses old Input System
Expected results: No errors are thrown in the Console window, Sample uses new Input system
Reproducible with versions: 6000.0.73f1, 6000.3.13f1, 6000.4.3f1, 6000.5.0b4, 6000.6.0a3
Tested on (OS): macOS Silicon Tahoe 26.4
Notes:
- Reproducible with all available Sample scenes for In-App Purchasing package
{code:java}
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
UnityEngine.Internal.InputUnsafeUtility.GetButtonDown (System.String buttonName) (at <12d97c2283844f2583a5a661ebdcbe68>:0)
UnityEngine.Input.GetButtonDown (System.String buttonName) (at /Users/bokken/build/output/unity/unity/Modules/InputLegacy/Input.bindings.cs:371)
UnityEngine.EventSystems.BaseInput.GetButtonDown (System.String buttonName) (at ./Library/PackageCache/com.unity.ugui@e153d0c6c9e8/Runtime/UGUI/EventSystem/InputModules/BaseInput.cs:154)
UnityEngine.EventSystems.StandaloneInputModule.ShouldActivateModule () (at ./Library/PackageCache/com.unity.ugui@e153d0c6c9e8/Runtime/UGUI/EventSystem/InputModules/StandaloneInputModule.cs:253)
UnityEngine.EventSystems.EventSystem.Update () (at ./Library/PackageCache/com.unity.ugui@e153d0c6c9e8/Runtime/UGUI/EventSystem/EventSystem.cs:489)
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
{code}
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Resolution Note:
Thank you for reporting a bug to Unity.
After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.
We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.
Resolution Note:
Thank you for reporting a bug to Unity.
After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.
We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.