Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0b1
Issue ID
1179314
Regression
No
[Improved Prefabs] Unable to drag and drop prefab of sprite prefab in Tile Palette
Unable to drag and drop prefab of sprite in Tile Palette
1. Create a new Project
2. Install Window > Package Manager > 2D Tilemap Editor
3. Project Window > Assets > right-click > Create > Sprites > Square
4. Drag Square Sprite in Hierarchy
5. Hierarchy > Sprite > Drag and drop in Project Window > Assets to make prefab
6. Window > 2D > Tile Palette
7. Select Square sprite prefab and drag into Tile Pallete
Expected Result: Square Sprite prefab should be dragged into Tile palette
Actual Result: Unable to drag and drop prefab of sprite in Tile Palette
Reproducible in: 2020.1.0a1, 2019.3.0b1, 2019.2.0f2
Environment: Windows 10 and Mac 10.14
Note: 2019.1.10f1(Dragging prefab into Tile Pallete is not allowed in this version)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
As of 2019.2, the only prefabs that can be dropped into the Tile Palette are those which can be a Tile Palette, which are prefabs with a Grid Component and a Tilemap Component. This is used to help users who created Tilemaps in the SceneView, but decided that they could be used as a Tile Palette as well.