Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a1
2019.3.0a8
Issue ID
1166879
Regression
Yes
[Improved Prefab] Override indicator (blue line) appears misaligned on Sprite Mask
Override indicator (blue line) appears misaligned on Sprite Mask
Steps to reproduce:
1) Create a new project
2) Hierarchy > right-click > 2D >Sprite Mask
3) Drag and drop Sprite Mask into the Project
4) Check on Hierarchy > Sprite mask > Inspector > Sprite Mask > Custom Range
5) Change the values of Order in layer for Front and Back
Actual result: Observe that override indicator (blue line) appears misaligned on Order in Layer
Expected result: Override indicator (blue line) appears aligned in a single line on the left.
Occurring with:
2019.3.0a8, 2019.3.0a1
Working Fine on:
2019.2.0b8
Environment:
Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment