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Fixed in 2018.1.X

Won't Fix in 2017.2.X

Votes

7

Found in

5.6.0f3

Issue ID

903529

Regression

No

Importing video files causes "WindowsVideoMedia" errors to appear (The system cannot find the path specified)

Video

-

Repro steps:

1. Open provided projects "Video360_PlayerOnly" scene (Located in the project window -> Nurface -> VideoPlayer360 -> Demo)
2. Enter Play mode

Expected result: Video player is found and plays without errors
Actual result: WindowsVideoMedia errors appear

Fixed in: 2018.1.7f1

Reproduced with: 5.6.0f3, 5.6.1f1, 2017.0.1b5

Note:
The user also opened a forum thread containing some useful info:
https://forum.unity3d.com/threads/windowsvideomedia-errors-when-importing-monoscopic-and-stereoscopic-360-video-files.467236/

Errors:
WindowsVideoMedia error 0x80070003 while reading file://.../Assets/StreamingAssets/Forest.mp4

Context: MFCreateSourceReaderFromURL
Error details: The system cannot find the path specified.

Track types:

UnityEngine.Video.VideoPlayer:set_url(String)
VideoPlayer360.VideoPlayerControllerUVP:SetClip(VideoInfo) (at Assets/Nurface/VideoPlayer360/Scripts/VideoPlayerControllerUVP.cs:66)
VideoPlayer360.MediaPlayerController:Start() (at Assets/Nurface/VideoPlayer360/Scripts/MediaPlayerController.cs:117)

//

Can't play movie [file://.../Assets/StreamingAssets/Forest.mp4]
UnityEngine.Video.VideoPlayer:set_url(String)
VideoPlayer360.VideoPlayerControllerUVP:SetClip(VideoInfo) (at Assets/Nurface/VideoPlayer360/Scripts/VideoPlayerControllerUVP.cs:66)
VideoPlayer360.MediaPlayerController:Start() (at Assets/Nurface/VideoPlayer360/Scripts/MediaPlayerController.cs:117)

Comments (5)

  1. reev4eg

    Mar 22, 2019 10:19

    2018.3.9f still contain this issue.
    >>
    Initialize engine version: 2018.3.9f1 (947e1ea5aa8d)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:
    VRAM: 8088 MB
    Driver: 25.21.14.1935
    Begin MonoManager ReloadAssembly
    - Completed reload, in 0.098 seconds
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 0.459370 ms
    Setting up 4 worker threads for Enlighten.
    Thread -> id: 1fc0 -> priority: 1
    Thread -> id: 23b4 -> priority: 1
    Thread -> id: 438 -> priority: 1
    Thread -> id: f34 -> priority: 1
    WindowsVideoMedia error 0xc00d36b4 while reading D:/Steam/steamapps/common/ATOM RPG/AtomRPG_x64_Data/sharedassets0.resource

    Context: Setting media type for first video stream
    Error details: <Empty>
    Track types:
    Audio Track, type:

    (Filename: Line: 2661)

    Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 0.173988 ms

    Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1057.
    Total: 0.483641 ms (FindLiveObjects: 0.220232 ms CreateObjectMapping: 0.042667 ms MarkObjects: 0.215122 ms DeleteObjects: 0.005365 ms)

    WindowsVideoMedia error 0xc00d36b4 while reading D:/Steam/steamapps/common/ATOM RPG/AtomRPG_x64_Data/sharedassets2.resource

    Context: Setting media type for first video stream
    Error details: <Empty>
    Track types:
    Audio Track, type:

    (Filename: Line: 2661)

  2. manjari

    Feb 16, 2019 10:26

    I'm having the same issue, can't play videos on Android builds in editor mode.
    Throw Windowsvideoemedia error while reading file
    using "Application.streamingAssetsPath" results in same error.. :|

  3. LangTao92

    Oct 27, 2018 03:01

  4. Darth-Zoddo

    May 01, 2018 11:28

    Did some testing, apperantly it does not work on Windows 7.
    I succesfully could import on a machine with Windows 10 installed.

  5. jreisam

    Jul 06, 2017 23:02

    I'm having the same issue, can't play videos on Android builds so far, just "mocked" path. If I try to set it by code It throws same error.

    using "Application.streamingAssetsPath" results in same error.. :|

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