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Fixed in 2018.1.X
Won't Fix in 2017.2.X
Votes
7
Found in
5.6.0f3
Issue ID
903529
Regression
No
Importing video files causes "WindowsVideoMedia" errors to appear (The system cannot find the path specified)
Repro steps:
1. Open provided projects "Video360_PlayerOnly" scene (Located in the project window -> Nurface -> VideoPlayer360 -> Demo)
2. Enter Play mode
Expected result: Video player is found and plays without errors
Actual result: WindowsVideoMedia errors appear
Fixed in: 2018.1.7f1
Reproduced with: 5.6.0f3, 5.6.1f1, 2017.0.1b5
Note:
The user also opened a forum thread containing some useful info:
https://forum.unity3d.com/threads/windowsvideomedia-errors-when-importing-monoscopic-and-stereoscopic-360-video-files.467236/
Errors:
WindowsVideoMedia error 0x80070003 while reading file://.../Assets/StreamingAssets/Forest.mp4
Context: MFCreateSourceReaderFromURL
Error details: The system cannot find the path specified.
Track types:
UnityEngine.Video.VideoPlayer:set_url(String)
VideoPlayer360.VideoPlayerControllerUVP:SetClip(VideoInfo) (at Assets/Nurface/VideoPlayer360/Scripts/VideoPlayerControllerUVP.cs:66)
VideoPlayer360.MediaPlayerController:Start() (at Assets/Nurface/VideoPlayer360/Scripts/MediaPlayerController.cs:117)
//
Can't play movie [file://.../Assets/StreamingAssets/Forest.mp4]
UnityEngine.Video.VideoPlayer:set_url(String)
VideoPlayer360.VideoPlayerControllerUVP:SetClip(VideoInfo) (at Assets/Nurface/VideoPlayer360/Scripts/VideoPlayerControllerUVP.cs:66)
VideoPlayer360.MediaPlayerController:Start() (at Assets/Nurface/VideoPlayer360/Scripts/MediaPlayerController.cs:117)
Comments (5)
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reev4eg
Mar 22, 2019 10:19
2018.3.9f still contain this issue.
>>
Initialize engine version: 2018.3.9f1 (947e1ea5aa8d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8088 MB
Driver: 25.21.14.1935
Begin MonoManager ReloadAssembly
- Completed reload, in 0.098 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.459370 ms
Setting up 4 worker threads for Enlighten.
Thread -> id: 1fc0 -> priority: 1
Thread -> id: 23b4 -> priority: 1
Thread -> id: 438 -> priority: 1
Thread -> id: f34 -> priority: 1
WindowsVideoMedia error 0xc00d36b4 while reading D:/Steam/steamapps/common/ATOM RPG/AtomRPG_x64_Data/sharedassets0.resource
Context: Setting media type for first video stream
Error details: <Empty>
Track types:
Audio Track, type:
(Filename: Line: 2661)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.173988 ms
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1057.
Total: 0.483641 ms (FindLiveObjects: 0.220232 ms CreateObjectMapping: 0.042667 ms MarkObjects: 0.215122 ms DeleteObjects: 0.005365 ms)
WindowsVideoMedia error 0xc00d36b4 while reading D:/Steam/steamapps/common/ATOM RPG/AtomRPG_x64_Data/sharedassets2.resource
Context: Setting media type for first video stream
Error details: <Empty>
Track types:
Audio Track, type:
(Filename: Line: 2661)
manjari
Feb 16, 2019 10:26
I'm having the same issue, can't play videos on Android builds in editor mode.
Throw Windowsvideoemedia error while reading file
using "Application.streamingAssetsPath" results in same error.. :|
LangTao92
Oct 27, 2018 03:01
decode using VP8 it works
quote: https://forum.unity.com/threads/video-decoding-windowsvideomedia-error-0xc00d36b4.456960/
Darth-Zoddo
May 01, 2018 11:28
Did some testing, apperantly it does not work on Windows 7.
I succesfully could import on a machine with Windows 10 installed.
jreisam
Jul 06, 2017 23:02
I'm having the same issue, can't play videos on Android builds so far, just "mocked" path. If I try to set it by code It throws same error.
using "Application.streamingAssetsPath" results in same error.. :|