Search Issue Tracker
Fixed
Fixed in 2022.2.2f1, 2023.1.0a22
Votes
0
Found in
2022.2.0b10
2023.1.0a13
Issue ID
UUM-16435
Regression
Yes
IMGUIContainer in ScrollView causes flickering
Some flickering occurs when having IMGUIContainers in the scrollview. This is likely caused by the fact that now the layout of scrollview is performed in multiple frames (see https://fogbugz.unity3d.com/f/cases/1417765) and [https://ono.unity3d.com/unity/unity/pull-request/144736/_/uitools/fix-1417765).]
Steps:
1 - Create a document
2 - Select the Root item in the Hierarchy pane
3 - Resize the UI Builder window to squeeze the inspector to a really small height to display the Scrollbars
4 - Enlarge the UI Builder window bit by bit a couple of times
Actual outcome:
The flickering happens
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2022.2.2f1):
Fixed layout instabilities with scrollviews and IMGUIContainers in scrollviews.