Search Issue Tracker
Fixed in 2022.2.2f1
Fixed in 2022.2.X, 2023.1.X, 2023.1.0a22
Votes
0
Found in
2022.2.0b10
2023.1.0a13
Issue ID
UUM-16435
Regression
Yes
IMGUIContainer in ScrollView causes flickering
Some flickering occurs when having IMGUIContainers in the scrollview. This is likely caused by the fact that now the layout of scrollview is performed in multiple frames (see https://fogbugz.unity3d.com/f/cases/1417765) and [https://ono.unity3d.com/unity/unity/pull-request/144736/_/uitools/fix-1417765).]
Steps:
1 - Create a document
2 - Select the Root item in the Hierarchy pane
3 - Resize the UI Builder window to squeeze the inspector to a really small height to display the Scrollbars
4 - Enlarge the UI Builder window bit by bit a couple of times
Actual outcome:
The flickering happens
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked
Resolution Note (fix version 2022.2):
Fixed layout instabilities with scrollviews and IMGUIContainers in scrollviews.