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Fixed in 2021.1.X

Fixed in 2019.4.X, 2020.3.X



Found in




Issue ID




Images with EncodeToJPG and EncodeToTGA encoding have blue tint when TextureFormat.R8 format is used



How to reproduce:
1. Open the attached '' project
2. Open 'Script' script and observe textures' TextureFormat
3. Enter Play Mode
4. Observe 'R8Texture' texture color in Assets folder

Expected result: 'R8texture' texture is grey
Actual result: 'R8Texture' texture has blue tint

Reproducible with: 2018.4.23f1, 2019.4.2f1, 2020.1.0b14, 2020.2.0a17

1. Screenshot of the issue is attached in Edit
2. Reproducible with EncodeToJPG, EncodeToPNG, EncodeToTGA; Could not reproduce with RenderTexture saved as EXR files with EncodeToEXR
3. Works fine when existing texture is encoded using EncodeArrayToJPG, EncodeArrayToPNG
4. Reproducible with Gamma and Linear color spaces
5. Reproducible with Metal, DX11, OpenGL Core
6. 2018.4.23f1 TextureFormat.R16 has blue tint too; blue tint is only reproducible with TextureFormat.R8 from 2019.2

  1. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0a2

  2. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.11f1

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.29f1

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