Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.2.X, 2018.3.X
Votes
3
Found in
2018.1.2f1
2018.2.0f2
Issue ID
1061683
Regression
Yes
If a Trail Renderer is moved and then cleared, Clear executes before the position change
To reproduce:
1. Open the attached project (TrailRenderer bug 2018.2.zip)
2. Enter Play mode
3. Observe the Trail Renderer in the scene
Expected: the Clear does its job after the Trail Renderer is moved, not before
Reproduced in 2018.1.2f1, 2018.1.9f1, 2018.2.0f2, 2018.3.0a5
Did not reproduce in 2017.4.7f1 ,2018.1.1f1
Regression introduced in 2018.1.2f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
mat108
Jun 06, 2021 10:41
Unity sucks