Search Issue Tracker
Fixed in 1.4.2 & 2.0.2
Votes
0
Found in [Package]
1.4.0-preview.2a
Issue ID
1165763
Regression
Yes
ID field of the Glyph Adjustment Table always updates to zero when the Char field is changed in TextMeshPro
How to reproduce:
1. Download and open the user-submitted project
2. Select RegularReadable-TH-EN-Lamoon Asset in the Project window
3. Expand the Glyph Adjustment Table
4. Write any character in the Char field
Expected result: ID field changes based on the inputted character
Actual result: ID field changes to 0
Reproducible with Unity versions: 2018.4.3f1, 2019.1.9f1, 2019.2.0b8, 2019.3.0a8
Reproducible with package versions: 1.4.0-preview.3a, 1.4.0, 1.4.1-preview.1, 1.4.1, 2.0.0, 2.0.1-preview.1, 2.0.1
Not reproducible with package versions: 1.4.0-preview.1b
Notes:
Installing TextMeshPro version 1.4.0-preview.2a and above on Unity version 2018.3.0b10 and below throws Console errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Resolution Note (fix version 1.4.2 & 2.0.2):
Made improvements related to glyph index lookup when adding new glyph positional adjustment pairs in font assets. These improvements will be in the next release of the TMP package which will be version 1.4.2 for Unity 2018.4 and 2.0.2 for Unity 2019.x.