Search Issue Tracker
Fixed in 1.4.2 & 2.0.2
Votes
0
Found in [Package]
1.4.0-preview.2a
Issue ID
1165763
Regression
Yes
ID field of the Glyph Adjustment Table always updates to zero when the Char field is changed in TextMeshPro
How to reproduce:
1. Download and open the user-submitted project
2. Select RegularReadable-TH-EN-Lamoon Asset in the Project window
3. Expand the Glyph Adjustment Table
4. Write any character in the Char field
Expected result: ID field changes based on the inputted character
Actual result: ID field changes to 0
Reproducible with Unity versions: 2018.4.3f1, 2019.1.9f1, 2019.2.0b8, 2019.3.0a8
Reproducible with package versions: 1.4.0-preview.3a, 1.4.0, 1.4.1-preview.1, 1.4.1, 2.0.0, 2.0.1-preview.1, 2.0.1
Not reproducible with package versions: 1.4.0-preview.1b
Notes:
Installing TextMeshPro version 1.4.0-preview.2a and above on Unity version 2018.3.0b10 and below throws Console errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note (fix version 1.4.2 & 2.0.2):
Made improvements related to glyph index lookup when adding new glyph positional adjustment pairs in font assets. These improvements will be in the next release of the TMP package which will be version 1.4.2 for Unity 2018.4 and 2.0.2 for Unity 2019.x.