Search Issue Tracker
By Design
Votes
0
Found in
2023.2.20f1
Issue ID
UUM-70291
Regression
No
Hovering on Scene View when Lighting Type is changed to Area or Point makes the Lighting appear Darker/Brighter
How to reproduce:
1. Open the Attached "LightingBug.zip" Project
2. Open the "Outdoors" Scene (Assets -> "Outdoors")
3. Click on the Sun GameObject in the Hierarchy
4. Under General Tab Change the Lighting Type to Area or Point
5. After Changing the Lighting Type hover over Scene View
6. Observe the Lighting change
Expected result: The Lighting behaves the same way as before hovering
Actual result: Lighting becomes a bit darker or brighter
Reproducible with: 2023.2.20f1
Reproduced on: macOS Sonoma 14.4.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
Resolution Note:
The change in brightness is related to the exposure mode of the scene. The auto-exposure modes (including histogram-based exposure) work over multiple frames to adapt the exposure.
When the user changes the light type, the histogram of the frame changes, so in the next rendered frame the exposure will be adapted. Hovering the mouse on scene view just forces a redraw, and then you see the brightness change.
For this scenario, when auto-exposure is used, it's better to enable the "always refresh" option in the scene view. In this case you will see the brightness adapt as soon as you change the light type.