Search Issue Tracker
By Design
Votes
2
Found in
2017.1.0b9
Issue ID
921385
Regression
No
Higher than 0 Step Offset causes Character Controller to suddenly shift position when colliding with Game Objects
To reproduce:
1. Open the attached project
2. Play the "Bug" scene
3. Move the Character Controller to the side of the thin platform or the wall using the A and D keys
Desired outcome: Character Controller has a consistent position transition when colliding.
Actual result: Character Controller suddenly shifts position when colliding.
Reproduced with 5.5.4f1, 5.6.0b3, 5.6.1p4, 2017.1.0b1, 2017.1.0b9, 2017.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
It's simply the way the Character Controller behaves in that situation.