Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
1.0.0
Issue ID
ECSB-302
Regression
Yes
High memory usage when switching from Mono to Hybrid ECS Scene
Reproduction steps:
1. Open the Task Manager
2. Open the attached “Test Project” project
3. Open the “MonoScene” Scene
4. Enter the Play Mode
5. Press the “Button” GO in the Game View
6. Observe the “Unity Editor” Task in the Task Manager
7. Open the “Physics/Ecs/FlockerPhysicsSystem” Script
8. Change line 14 from “RefRO” to “RefRW”
9. Repeat steps 4-6
Expected result: The Editor maintains regular usage of Memory
Actual result: The Editor starts using a high amount of Memory
Reproducible with: 1.0.0-pre.44, 1.0.0-pre.65 (2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Not reproducible with: 1.0.0-pre.15 (2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Couldn’t test with: 2020.3.47f1, 2021.3.23f1 - No support for “Entities Graphics” package
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"
Resolution Note:
Cannot reproduce on latest, non-pre-release version of entities, 1.0.8