Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
1.0.0
Issue ID
ECSB-302
Regression
Yes
High memory usage when switching from Mono to Hybrid ECS Scene
Reproduction steps:
1. Open the Task Manager
2. Open the attached “Test Project” project
3. Open the “MonoScene” Scene
4. Enter the Play Mode
5. Press the “Button” GO in the Game View
6. Observe the “Unity Editor” Task in the Task Manager
7. Open the “Physics/Ecs/FlockerPhysicsSystem” Script
8. Change line 14 from “RefRO” to “RefRW”
9. Repeat steps 4-6
Expected result: The Editor maintains regular usage of Memory
Actual result: The Editor starts using a high amount of Memory
Reproducible with: 1.0.0-pre.44, 1.0.0-pre.65 (2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Not reproducible with: 1.0.0-pre.15 (2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Couldn’t test with: 2020.3.47f1, 2021.3.23f1 - No support for “Entities Graphics” package
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Cannot reproduce on latest, non-pre-release version of entities, 1.0.8