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Won't Fix
Won't Fix in 1.0.X
Votes
1
Found in [Package]
1.0.0
Issue ID
ECSB-302
Regression
Yes
High memory usage when switching from Mono to Hybrid ECS Scene
Reproduction steps:
1. Open the Task Manager
2. Open the attached “Test Project” project
3. Open the “MonoScene” Scene
4. Enter the Play Mode
5. Press the “Button” GO in the Game View
6. Observe the “Unity Editor” Task in the Task Manager
7. Open the “Physics/Ecs/FlockerPhysicsSystem” Script
8. Change line 14 from “RefRO” to “RefRW”
9. Repeat steps 4-6
Expected result: The Editor maintains regular usage of Memory
Actual result: The Editor starts using a high amount of Memory
Reproducible with: 1.0.0-pre.44, 1.0.0-pre.65 (2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Not reproducible with: 1.0.0-pre.15 (2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Couldn’t test with: 2020.3.47f1, 2021.3.23f1 - No support for “Entities Graphics” package
Reproducible on: Windows 10
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Resolution Note:
Cannot reproduce on latest, non-pre-release version of entities, 1.0.8
Resolution Note (1.0.X):
Cannot reproduce on latest, non-pre-release version of entities, 1.0.8