Search Issue Tracker

Won't Fix

Votes

1

Found in [Package]

1.0.0

Issue ID

ECSB-302

Regression

Yes

High memory usage when switching from Mono to Hybrid ECS Scene

Package: Entity Component System (ECS)

-

Reproduction steps:
1. Open the Task Manager
2. Open the attached “Test Project” project
3. Open the “MonoScene” Scene
4. Enter the Play Mode
5. Press the “Button” GO in the Game View
6. Observe the “Unity Editor” Task in the Task Manager
7. Open the “Physics/Ecs/FlockerPhysicsSystem” Script
8. Change line 14 from “RefRO” to “RefRW”
9. Repeat steps 4-6

Expected result: The Editor maintains regular usage of Memory
Actual result: The Editor starts using a high amount of Memory

Reproducible with: 1.0.0-pre.44, 1.0.0-pre.65 (2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Not reproducible with: 1.0.0-pre.15 (2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Couldn’t test with: 2020.3.47f1, 2021.3.23f1 - No support for “Entities Graphics” package

Reproducible on: Windows 10

  1. Resolution Note:

    Cannot reproduce on latest, non-pre-release version of entities, 1.0.8

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.