Search Issue Tracker
Fixed
Fixed in 1.4.14
Votes
6
Found in [Package]
1.4.13
Issue ID
UVSB-657
Regression
No
High CPU and GPU usage when using the Bolt 1 or 2 visual graph
[Original issue link|https://support.ludiq.io/communities/5/topics/5175-high-gpu-usage-in-bolt-20-editor]
----
While working with Bolt 2.0 I noticed the editor window uses a large amount of GPU resources. Unity will idle with 0% GPU but simply having the bolt graph window open jumps that up to 45% even if Unity is not in focus.
Comments (3)
-
stefan_s_from_h
Dec 29, 2021 10:37
Still high CPU usage with Bolt 1.4.15 and Unity 2020.3.25f1, Windows 10.
Only happens with extra Graph Inspector and Variables windows attached. No problem with the Graph itself and when Graph Inspector and Variables are visible within the Graph window.
-
ModLunar
Aug 11, 2020 17:38
Found in Unity 2020.2.0a18 and confirmed with the Unity QA team.
Really glad to hear they're working on a fix! -
ForNoOne
Jul 28, 2020 13:01
Same issue on Unity 2019.4.5f1 and Bolt 1.4.12.
The heavy load happens even if no graphs are selected/shown, but the window is open.
It also seems to ignore Unity's interaction mode frame throttling settings.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The search field has an additional icon that has no functionality
- Splash Image logo is shown after being removed when pressing the Preview button
- Crash on GenerateParticleGeometry when creating certain particles
- HD Sample Buffer returns black for Rendering Layer Mask when Custom Pass Volume is not active
- SpriteRenderer has wrong input color when associated material uses SRPBatcher
Resolution Note:
Rendering cost has been reduced by only rendering while the graph window has focus as well as capping the refresh rate
Resolution Note (fix version 1.4.14):
Rendering cost has been reduced by only rendering while the graph window has focus as well as capping the refresh rate