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Duplicate

Duplicate in 6000.5.X

Votes

0

Found in

6000.3.7f1

6000.4.0b7

6000.5.0a6

Issue ID

UUM-133477

Regression

No

[Hierarchy V2] Toggle Active State action is not available after using the Select All shortcut

Hierarchy V2

-

Steps to reproduce:

  1. Open the attached project
  2. Open the SampleScene
  3. Select all objects in the Hierarchy using the Select All shortcut (CMD+A on macOS)
  4. In the Top Menu, try selecting GameObject -> Toggle Active State action

Actual results: Toggle Active State action is disabled

Expected results: Toggle Active State action is enabled and can be used to change the active state of all objects in the Hierarchy window. This is a current behaviour with Hierarchy V1

Reproducible with versions: 6000.3.0a2, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6

Can’t test with versions: 6000.0.66f2, 6000.3.0a2 (Hierarchy V2 not available)

Tested on (OS): macOS 26.2, Windows 11

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

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