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Duplicate

Duplicate in 6000.5.X

Votes

0

Found in

6000.5.0a6

Issue ID

UUM-133480

Regression

Yes

[Hierarchy V2] Toggle Active State action is not applied to the selected objects if Select Children option is used

Hierarchy V2

-

Steps to reproduce:

  1. Open the attached project
  2. Open SampleScene
  3. Select the Main Camera object in the Hierarchy
  4. Right-click on the Nested GameObject
  5. Select the Select Children option from the Context Menu
  6. In the Top menu, select GameObject -> Set Active State option

Actual results: The Main Camera object is disabled instead of the objects selected by the Select Children option

Expected results: Objects selected by the Select Children option are disabled

Reproducible with versions: 6000.5.0a5, 6000.5.0a6

Not reproducible with versions: 6000.3.0a2, 6000.3.7f1, 6000.4.0b7, 6000.5.0a4

Can’t test with versions: 6000.0.66f2, 6000.3.0a1 (Hierarchy V2 not available)

Tested on (OS): Windows 11, macOS 26.2

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

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