Search Issue Tracker
Fixed
Fixed in 6000.3.0b6, 6000.4.0a1
Votes
0
Found in
6000.3.0a6
6000.4.0a1
Issue ID
UUM-115202
Regression
No
Hierarchy V2 is not automatically scrolled to the newly created GameObject
How to reproduce:
1. Create a new Unity project
2. In the Hierarchy, add enough GameObjects to fill in the whole window
3. Create another GameObject that doesn't fit the window
4. Observe the results
Expected results: The Hierarchy automatically scrolls to focus on the new GameObject
Actual results: The Hierarchy doesn't scroll automatically and the new GameObject is not instantly visible
Reproducible with: 6000.3.0a2, 6000.3.0a6
Can't test with: 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a1 (Hierarchy V2 is not available)
Reproducible on: macOS Sequoia 15.5 (M1)
Not reproducible on: No other environment tested
Note: When creating the nested GameObject with many layers, the Hierarchy should also scroll horizontally. This bug persists across both V1 and V2 Hierarchies, but vertical scrolling doesn't work correctly only in V2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment