Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a5
2019.2.0a10
Issue ID
1091359
Regression
Yes
[HiDPI] Maximized/expanded undocked window doesn't get rescaled when dragging to different scaled monitor.
Maximized/expanded undocked window doesn't get rescaled when dragging to different scaled monitor.
Steps to repro:
1. Open empty project.
2. Dock unity editor to 4K monitor.
3. Undock scene window and maximize/expand it.
4. Drag to the different scaled monitor.
Actual Result:
Maximized undocked window doesn't get rescaled when dragging to different scaled monitor.
Expected Result:
The dragged window should be rescaled.
Reproducible in:
2019.1.0a5, 2019.1.0a4, 2018.3.0b6, 2018.2.0f1, 2018.2.0b11
Note:
1. This bug was fixed in 2019.2.0a7 but it is again occurring in 2019.2.0a10 onwards.
2. HiDPI support has been introduced in 2018.2.0b11.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2019.2.X):
This behavior has changed with the new window pull off behavior on Windows.