Search Issue Tracker
In Progress
Fix In Review for 6.0.8
Votes
0
Found in [Package]
6.0.7
Issue ID
PBLD-258
Regression
Yes
Hidden edge is selected when clicking near visible and hidden edges intersection
How to reproduce:
1. Open the attached “PB_multiple_edge_issues” project
2. Open the “SampleScene”
3. In the Hierarchy, select the “test” GameObject
4. In the Tools overlay, click the tool context button, to swap into ProBuilder context
5. Select Edge Selection edit mode
6. Select one of the edges
7. Position the scene camera in a way that a visible and currently selected edges intersect
8. Click anywhere in the scene to unselect the edge, remembering its position
9. Hover mouse cursor in the area where two edges intersect
10. Click with the mouse when the visible edge is highlighted
11. Observe the scene view
Expected result: The highlighted edge is selected
Actual result: The hidden edge, behind the visible edge is selected instead
Reproducible with: 6.0.5 (6000.0.15f1, 6000.2.0a8), 6.0.7 (6000.0.57f1, 6000.2.4f1, 6000.3.0b1)
Not reproducible with: 6.0.4 (6000.0.15f1, 6000.2.0a8)
Reproducible on: macOS 15.6.1 (M1)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment