Search Issue Tracker
Duplicate
Votes
1
Found in [Package]
Issue ID
1308458
Regression
No
[HDRP] Wireframe overlay in scene debug views are offset when moving the camera
Steps to reproduce:
1. Download the attached project (HDRP-DebugViewWireframeBug) or open an existing one
2. In the Scene view, select one of the debug views (Baked Lightmap, Directionality, etc.)
3. Select any mesh in the viewport and move the camera around
4. Notice that the wireframe gets offset
Notes:
- Reproduces both on Windows and macOS
- Affects HDRP only; other render pipelines are not affected
- Tends to reproduce in random patterns: some HDRP versions don't have this issue, while others do
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #1164241