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Fixed in 2023.1.0b13
Fixed in 2023.1.X, 2023.2.X, 2023.2.0a7
Votes
0
Found in
2023.1.0a23
2023.2.0a1
Issue ID
UUM-21622
Regression
No
[HDRP][Water] There's no way to sync simulation time across water surface for multiplayer
The idea is to have a function to be able to sync the simulation time once so that multiplayer game using water show the same experience to users at the same time.
Once the simulation are synced, they shouldn't drift with time.
Cf forum thread: https://forum.unity.com/threads/water-system-for-the-high-definition-render-pipeline.1203751/page-7#post-8657838
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