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Fixed

Fixed in 2023.1.0b13, 2023.2.0a7

Votes

0

Found in

2023.1.0a23

2023.2.0a1

Issue ID

UUM-21622

Regression

No

[HDRP][Water] There's no way to sync simulation time across water surface for multiplayer

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The idea is to have a function to be able to sync the simulation time once so that multiplayer game using water show the same experience to users at the same time.

Once the simulation are synced, they shouldn't drift with time.

Cf forum thread: https://forum.unity.com/threads/water-system-for-the-high-definition-render-pipeline.1203751/page-7#post-8657838

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