Search Issue Tracker
Fixed in 8.0.0 (and 7.1.6)
Votes
0
Found in [Package]
7.1.2
Issue ID
1192930
Regression
No
[HDRP][VFX] Transparent Particle Outputs with shadows or motion vectors render do not take alpha into account.
This issue has no description.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
Resolution Note (fix version 8.0.0 (and 7.1.6)):
Fixed in 7.1.6 and 8.0.0