Search Issue Tracker
Fixed in 6.6.0
Votes
0
Found in [Package]
?
Issue ID
1140962
Regression
No
[HDRP] Transparency Inputs are not supported on Windows 7 and Windows 8
Reproducible with Windows7, Windows 8, Windows 8.1
Reproduces on Nvidia and AMD GPU's
Artifacts are produced when:
• using Refraction models Box and Sphere
• using Distortion
To reproduce:
1. Open attached project "DistortionBlack.zip", scene "SampleScene"
2. In scene window, observe the "Quad" game object
Result: transparency shader is black / olive green
Reproduced in: 2018.3.11f1, 2019.1.0b9, 2019.2.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Add comment