Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
10.1.0
Issue ID
1286013
Regression
No
[HDRP] Texture with Height Map has artifacts when converting the Material from Standard to HDRP
How to reproduce:
1. Open "Testing Shader.zip" project and Scenes/SampleScene scene
2. In the Project window, select Bug/MainHullAndSuperstructure-Original material
3. Select Window/Render Pipeline/HD Render Pipeline Wizard and Upgrade Selected Materials to High Definition Materials
4. Apply the upgraded material to Rudder (Broken) Game Object
5. Observe the Rudder (Broken) material in the Scene view
Expected result: Texture is applied correctly
Actual result: Texture has artifacts
Reproducible with: 7.3.0(2019.4.14f1), 8.2.0(2020.1.14f1), 10.1.0(2020.2.0b11, 2021.1.0a6)
Could not test with: 2018.4.29f1(could not downgrade)
Note: Texture is applied correctly after manually changing the Displacement Mode to different and changing it back to Pixel Displacement
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
- [Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link
- Unity auto-generates code it can't compile when classes are renamed
- Terrain's "Grass Tint" Color picker has Alpha 0 by default
Resolution Note:
builtin standard shader only do parallax mapping with heigthmap whereas HDRP is doing either displacement or parallax occlusion mapping.
built standard heightmap also don't have any "convention" for decompression, heightmap is just take as it, whereas HDRP ahve decrompression option.
The tweak of the settings done are very specific to content and project and can't be generalise, there is no way to automate the right settings for the heightmap. conversion.