Search Issue Tracker
Fixed in 8.0.0
Fixed in 7.1.7
Votes
2
Found in [Package]
7.1.1
Issue ID
1178480
Regression
Yes
[HDRP][Terrain] Terrain w/ HDRP broken
Repro:
1) Create a new project pointing to SRP master.
2) Create a HDRP Asset.
3) In Project Settings / Graphics, set the Scriptable Render Pipeline to this newly create HDRP asset.
4) In the scene, create a new terrain.
5) Get close enough to the terrain, and it will flicker black & pink and an error will be generated.
Error:
Shader error in 'HDRP/TerrainLit': redefinition of '_Control0_TexelSize' at /GitHub/ScriptableRenderPipeline0/com.unity.render-pipelines.high-definition/Runtime/Material/TerrainLit/TerrainLit_Splatmap.hlsl(4) (on d3d11)
Bonus info:
If you get far enough away from the terrain it will look fine, meaning the basemap shader is fine.
Reproduced with 2020.1.0a2 (4a00acff388a) Sun, 18 Aug 2019 22:49:45 GMT, SRP master at Aug-21-2019 (78e2822441)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output
- Scene and Sprite Editor views break when an edge is deleted in an attempt to split geometry
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
Add comment