Search Issue Tracker
Fix In Review
Votes
0
Found in
2020.3.21f1
Issue ID
1372776
Regression
Yes
[HDRP]Template Light Map is corrupted on first launch before rebaking
To reproduce:
1. Create a new HDRP Template project
2. Observe the Concrete wall material in Sample Scene
Expected: the UV maps are the same as in previous versions, without artifacts
Actual: lots of light artifacts on UVs
Reproduced on:
2020.3.21f1
Not reproduced on:
2020.3.20f1
Notes:
- Rebaking the lights in the scene fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
- Moving VFX Particles leave a ghosting trial in Ray Traced Screen Space Reflections
Resolution Note:
Fixed Light Map corrupted on first launch before rebaking in HDRP Template