Search Issue Tracker
Fixed in 8.0.1
Votes
0
Found in [Package]
8.0.0
Issue ID
1189615
Regression
No
[HDRP] Setting Maximum Punctual to less than the current amount of punctual lights breaks rendering
Versions tested: 2020.1.0a8 + HDRP 8.0.0/Staging
Steps to reproduce:
1) Open attached project, "SSR" scene
2) Select HDRP asset "3" (or any other asset that is assigned to the current quality level)
3) Set Maximum Punctual to 4 (5 punctual lights in the scene, in total)
4) Observe that rendering loop gets broken
Note: Does not happen with Maximum Directional or Maximum Area settings
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note (fix version 8.0.1):
Fixed here: https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/4801