Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
7.0.0 - 7.1.5
Issue ID
1188760
Regression
No
Preview Window is using Scene's lighting when Scene contains a Light Probe Group
Conditions to reproduce the issue:
1. The scene must contain a Light Probe group
2. The scene must have a set Static Lighting Sky setting (Tested with HDRI Sky and PhysicallyBasedSky)
Reproduction steps:
1. Open the attached project named 1188760-LeakModelView
2. Open the scene 1188760
3. Select SafetyHat.fbx object
4. Observe the Preview window
Expected result: The preview window is not using Scene's lighting and the model is clearly visible
Actual result: The preview is over-exposed due to the Scene's lighting
See also gif capture of steps.
Reproducible with: 2019.3.0b11
Graphics APIs tested: Direct3D11, Direct3D12, Vulkan
Notes:
- Clearing the lighting data fill fix the rendering in the model preview.
- You need to move the view in the model preview to refresh it and see the issue appear/disappear.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Resolution Note:
This issue has been closed due to low priority. If the bug has no workaround and is blocking your production please feel free to contact us with any additional information you might have.