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Fixed
Fixed in 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Votes
0
Found in
2021.3.30f1
2022.3.9f1
2023.1.12f1
2023.2.0b8
2023.3.0a1
6000.0.19f1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-44723
Regression
Yes
[HDRP] Pixel displacement + Depth offset combination of materials not working
Reproduction in HDRP project:
1) Create new material
2) Enable Pixel Displacement
3) Enable Depth Offset
4) Apply the material on any object
Result: material looks weird (see videos)
This is possibly a regression as my "car project" was working some time ago. Now pillars don't render properly and I have not made any changes to the project for a while.
Tested on windows and todays trunk c#.
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Resolution Note (fix version 6000.2.0a7):
HDRP: Fixed Lit's depthOffset + no-heightmap configuration.