Search Issue Tracker
Fixed in 6000.0.43f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 7000.0.0a28, future release
Votes
0
Found in
2021.3.30f1
2022.3.9f1
2023.1.12f1
2023.2.0b8
2023.3.0a1
6000.0.19f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-44723
Regression
Yes
[HDRP] Pixel displacement + Depth offset combination of materials not working
Reproduction in HDRP project:
1) Create new material
2) Enable Pixel Displacement
3) Enable Depth Offset
4) Apply the material on any object
Result: material looks weird (see videos)
This is possibly a regression as my "car project" was working some time ago. Now pillars don't render properly and I have not made any changes to the project for a while.
Tested on windows and todays trunk c#.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 6000.2):
HDRP: Fixed Lit's depthOffset + no-heightmap configuration.