Search Issue Tracker
Fixed in 14.0.2
Votes
0
Found in [Package]
12.0.0
Issue ID
1398635
Regression
Yes
[HDRP] Motion Blur and TAA cause excessive blurriness when using Lens Flare and having Decals disabled
How to reproduce:
1. Open the user's attached "BlurryMovecRepro" project
2. Enter the Play Mode in the "OutdoorsScene" Scene
3. Observe the Game view
Expected result: The rendered GameObjects are clear
Actual result: The rendered GameObjects are excessively blurred
Reproducible with: 12.0.0 (2021.2.0b15), 12.1.4 (2021.2.12f1), 13.1.5 (2022.1.0b7), 14.0.0 (2022.2.0a4)
Not reproducible with: 12.0.0 (2021.2.0b14)
Couldn't test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.29f1) (downgrading causes errors)
-
iamarugin
Aug 03, 2022 11:27
So, it looks like this will not be fixed in the "STABLE" Unity version?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Particles aren't rendered when the shader "Particle/Standard Unlit" or "Particles/Standard Surface" is used on a Material
- Crash on nvoglv64.dll when opening a project
- [RenderGraph] [CameraStacking] Passes are failing when CameraStacking and RG are enabled
- Physics and Raycast have different behavior when enum is exposed in the Editor
- TextField's text is mixed up and overlapping when "Noto Sans-Display" font is used
Resolution Note (fix version 14.0.2):
Fixed in 14.0.2 (2022.2.0a11)