Search Issue Tracker
Fixed in 14.0.2
Votes
0
Found in [Package]
12.0.0
Issue ID
1398635
Regression
Yes
[HDRP] Motion Blur and TAA cause excessive blurriness when using Lens Flare and having Decals disabled
How to reproduce:
1. Open the user's attached "BlurryMovecRepro" project
2. Enter the Play Mode in the "OutdoorsScene" Scene
3. Observe the Game view
Expected result: The rendered GameObjects are clear
Actual result: The rendered GameObjects are excessively blurred
Reproducible with: 12.0.0 (2021.2.0b15), 12.1.4 (2021.2.12f1), 13.1.5 (2022.1.0b7), 14.0.0 (2022.2.0a4)
Not reproducible with: 12.0.0 (2021.2.0b14)
Couldn't test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.29f1) (downgrading causes errors)
Comments (1)
-
iamarugin
Aug 03, 2022 11:27
So, it looks like this will not be fixed in the "STABLE" Unity version?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity crashes during the scene template selection in the "Inspector" tab
- [Android] [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
- SetWindowsHookEx does not prevent Windows key input when Editor or Player Window is focused and Active Input Handling is set to “Input System Package (New)” or “Both”
- Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
- Terrain Masks do not ignore the mipmap limit
Resolution Note (fix version 14.0.2):
Fixed in 14.0.2 (2022.2.0a11)