Search Issue Tracker

Fixed in 10.0.0

Votes

0

Found in [Package]

7.1.7

Issue ID

1207331

Regression

Yes

[HDRP] Material doesn't have a float or range property error is thrown when HDRP/TerrainLit Shader is assigned to Material

Package: Scriptable Render Pipeline HD

-

"Material doesn't have a float or range property '_TransparentSortPriority'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)" AND "Material doesn't have a float or range property '_AlphaCutoffEnable'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)'" Errors are thrown when HDRP/TerrainLit Shader is assigned to Material

Steps to repro:
1. Create a new project with HDRP Template
2. Upgrade High Definition RP Package to 7.1.7
3. Project > Create > Material
4. Inspector > Shader > HDRP > TerrainLit

Actual Result:
Errors are thrown on applying "TerrainLit" Shader to "HDRP Material"

Expected Result:
TerrainLit Shader get assigned to HDRP Material without any errors

Tested on Unity version:
2020.1.0a18, 2019.3.0f5

Note: Unable to check on 7.1.2 because this package version was broken

Package Found version: 7.1.7, 7.1.5

Package working fine version: 7.1.1, 7.0.0

Environment:
Windows 10 & macOS 10.14

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.