Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
7.1.7
Issue ID
1207331
Regression
Yes
[HDRP] Material doesn't have a float or range property error is thrown when HDRP/TerrainLit Shader is assigned to Material
"Material doesn't have a float or range property '_TransparentSortPriority'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)" AND "Material doesn't have a float or range property '_AlphaCutoffEnable'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)'" Errors are thrown when HDRP/TerrainLit Shader is assigned to Material
Steps to repro:
1. Create a new project with HDRP Template
2. Upgrade High Definition RP Package to 7.1.7
3. Project > Create > Material
4. Inspector > Shader > HDRP > TerrainLit
Actual Result:
Errors are thrown on applying "TerrainLit" Shader to "HDRP Material"
Expected Result:
TerrainLit Shader get assigned to HDRP Material without any errors
Tested on Unity version:
2020.1.0a18, 2019.3.0f5
Note: Unable to check on 7.1.2 because this package version was broken
Package Found version: 7.1.7, 7.1.5
Package working fine version: 7.1.1, 7.0.0
Environment:
Windows 10 & macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to navigate in the Scene when the Readme.cs script of an Asset exists in the project
- Directional Lights impact Sprites they should not impact when the GameObjects are on different Rendering Layers
- Custom Scene view Context Menu does not bypass the ordinary Context Menu shortcut
- Style Sheets cannot be referenced in a Theme Style Sheet file when the folder that contains the Style Sheet has a pound ("#") symbol in it's name
- FontEngine.LoadFontFace fails with Invalid_File_Path when the file path contains Turkish characters
Add comment