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Under Consideration for 6000.3.X

Votes

0

Found in

6000.3.0b5

Issue ID

UUM-127546

Regression

No

[HDRP] Hard edge on AO when emission texture is black

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Issue raised by a user (#.poupi) on Discord.
When using an emission texture, the ambiant occlusion shows a hard edge where the texture pixels are fully black.

Steps to reproduce:

  1. Decompress and import the attached "AO Emissive.zip" in a HDRP project.
  2. Open the "AO Emissive.unity" scene.
  3. Look at the dark side of the cube (opposite of sunlight).

Actual results: 

!image-2025-11-18-11-01-52-821.png|width=551,height=572!

Expected results: 

Smooth transition of the AO with the emission.

Reproducible with versions: 

6.3.0b5

Not reproducible with versions: 

Can’t test with versions: 

Tested on (OS): 

Windows

Notes:

  • I didn't test for regression, it might be here since the beginning and never noticed ?
  • Reducing the emission intensity to a very small value (but not 0) will look like the AO is very dim where the emission texture pixels are not fully black:

!image-2025-11-18-11-09-51-477.png|width=722,height=391!

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