Search Issue Tracker
Fixed
Votes
0
Found in [Package]
7.0.1
Issue ID
1180220
Regression
Yes
[HDRP] Enabling SSR in HDRP quality settings breaks rendering loop
Version tested: 19.3.a12 + 7.0.1
Steps to reproduce:
1) Open attached project, SampleScene
2) Go to Edit -> Project Settings -> Quality, make sure NoSSRHDRP quality level is selected
3) Go to HDRP subcategory and enable Screen Space Reflections
4) Observe that rendering is broken now
Note: Switching between quality levels (reloading hdrp assets) fixes the issue. Some other features don't work unless you switch quality levels as well (but don't break rendering): Shadow resolution tiers, Planar Reflection Resolution.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Add comment