Search Issue Tracker
Fixed in 10.x
Fixed in 10.2.X
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1283886
Regression
Yes
[HDRP] Editor freezes on changing Camera sublayer index in Render Schedule after adding Input filters
Editor freezes on changing Camera sublayer index in Render Schedule after adding Input filters
Steps to repro:
1. Create a new HDRP project.
2. Windows > Render Pipeline > Graphics Compositor > Enable Compositor.
3. Render Schedule > Add Image > Drag Camera Sublayer down.
4. Select and add Chrome Keying and Alpha Mask Input filters.
5. Select Camera Sublayer and drag to the second position in the list.
Actual Result:
Editor freezes on changing Camera sublayer index.
Expected Result:
Editor does not freeze on changing Camera sublayer.
Reproducible in:
2020.2.0b7, 2020.2.0a1 with Package Version 10.0.0-preview.26, 9.0.0 preview.54.
Working Fine in:
2020.1.9f1 with Package Version 9.0.0-preview.54, 9.0.0-preview.33.
Note:
HDRP Compositor window introduced in 9.0.0 preview.33.
Environment:
Occurring only on Windows 10.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (fix version 10.x):
Fixed in Package version 10.2.0.